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Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe Lightroom Chapter 4) Reality Capture & control point workflow Chapter 5) Mesh reconstruction & cleanup Chapter 6) Generating UV's & textures Chapter 7) Zbrush retopology with Zremesher Chapter 8) Zbrush retopology with Dynamesh Chapter 9) Zbrush Uvmaster using Polygroups Chapter 10) Finalizing UV's with Headus and Maya Chapter 11) Generating displacement maps in Zbrush Chapter 12) Final remodeling and touchups in Maya Chapter 13) Final texture touchups in Mari Chapter 14) Final render in Arnold for Maya Hello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for...
Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe...
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[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed] Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial “Python Driven Curve Animation” created and narrated by my friend and colleague Delano Athias. If you find yourself animating creatures that fly, slither, and grow along a spline very often, it makes sense to create a system to set up these kinds of actions with minimal effort. In this course, we will learn how to leverage Python to design a tool in Maya that will allow you attach objects to a curve in a more efficient manner with greater control. We'll start the tutorial by prototyping our tool, to manually connect items to a path. From there, we'll build a simplified version of the tool, and end the course by designing an intuitive UI to make the system user-friendly. So if you’re an Intermediate to Advanced Maya user that would...
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed] Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial...
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We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing multi-tile UV workflows using a combination of Zbrush, Maya, and headus UV layout. From there we will move into Mari, and discuss all of the major pallets starting with the Lighting and object tabs. From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting, We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari. Then its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs...
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing...
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Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as…
Vray Frame Buffer
Settings
Global Options
Image Sampler
Render elements
RT Engine
Vray Proxy (creation and export)
Vray Volume Grid (opendVDB)
Object Property Nodes
Vray Fur
Vray Displacement
Lighting (Dome, Area, Point, IES, Sun, Mesh-light)
Shaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper)
Physical Camera--Vray for Maya: Advanced Production Techniques
Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson...