
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing multi-tile UV workflows using a combination of Zbrush, Maya, and headus UV layout.
From there we will move into Mari, and discuss all of the major pallets starting with the Lighting and object tabs. From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting,
We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari.
Then its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs as textures with the paint images tool, and bring it home with a discussion on how to generate different channels like spec, sub surface masking, and various other masks for later use in Maya.
To close things out we will learn how to take the maps we created in Mari, and use them to generate a final pass of fine detail in Zbrush before generating our displacement maps.
--
Related Products
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{"id":4626626412644,"title":"Drones \u0026 Photogrammetry: Reality Capture Volume One","handle":"drones-photogrammetry-reality-capture-volume-one","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eChapter 1) Intro and disclaimer\u003c\/p\u003e\n\u003cp\u003eChapter 2) Inflight drone image capture walk through\u003c\/p\u003e\n\u003cp\u003eChapter 3) Image prep in Adobe Lightroom\u003c\/p\u003e\n\u003cp\u003eChapter 4) Reality Capture \u0026amp; control point workflow\u003c\/p\u003e\n\u003cp\u003eChapter 5) Mesh reconstruction \u0026amp; cleanup\u003c\/p\u003e\n\u003cp\u003eChapter 6) Generating UV's \u0026amp; textures\u003c\/p\u003e\n\u003cp\u003eChapter 7) Zbrush retopology with Zremesher\u003c\/p\u003e\n\u003cp\u003eChapter 8) Zbrush retopology with Dynamesh\u003c\/p\u003e\n\u003cp\u003eChapter 9) Zbrush Uvmaster using Polygroups\u003c\/p\u003e\n\u003cp\u003eChapter 10) Finalizing UV's with Headus and Maya\u003c\/p\u003e\n\u003cp\u003eChapter 11) Generating displacement maps in Zbrush\u003c\/p\u003e\n\u003cp\u003eChapter 12) Final remodeling and touchups in Maya\u003c\/p\u003e\n\u003cp\u003eChapter 13) Final texture touchups in Mari\u003c\/p\u003e\n\u003cp\u003eChapter 14) Final render in Arnold for Maya\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for use in photogrammetry software Reality Capture.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eFrom there I will show you how to implement what I like to call \"The control point method\" to align your data set into a beautiful point cloud as well as some tips and tricks to help optimize your scenes. From there we will head on over into Zbrush for some retopology techniques using Zremesher and Dynamesh, as well as a system for harnessing the power of polygroups to organize our UV's.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eNext we will jump into Maya for a demonstration on remodeling some problem areas of our mesh. 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If you have any questions about this or any of our other tutorials feel free to send us an email. \u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2020-05-08T16:22:02-07:00","created_at":"2020-05-08T12:51:48-07:00","vendor":"MAXDEPTH.tv","type":"","tags":["arnold","Maya","on sale","Photogrammetry","reality capture"],"price":7999,"price_min":7999,"price_max":7999,"available":true,"price_varies":false,"compare_at_price":8999,"compare_at_price_min":8999,"compare_at_price_max":8999,"compare_at_price_varies":false,"variants":[{"id":32038479003748,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"1007","requires_shipping":false,"taxable":false,"featured_image":null,"available":true,"name":"Drones \u0026 Photogrammetry: Reality Capture Volume One","public_title":null,"options":["Default Title"],"price":7999,"weight":0,"compare_at_price":8999,"inventory_management":null,"barcode":"","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494"],"featured_image":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494","options":["Title"],"media":[{"alt":null,"id":6630716375140,"position":1,"preview_image":{"aspect_ratio":1.333,"height":360,"width":480,"src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/hqdefault.jpg?v=1588976306"},"aspect_ratio":1.334,"external_id":"r5ofwu5Jogc","host":"youtube","media_type":"external_video"},{"alt":null,"id":6629814763620,"position":2,"preview_image":{"aspect_ratio":1.0,"height":720,"width":720,"src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494"},"aspect_ratio":1.0,"height":720,"media_type":"image","src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494","width":720}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eChapter 1) Intro and disclaimer\u003c\/p\u003e\n\u003cp\u003eChapter 2) Inflight drone image capture walk through\u003c\/p\u003e\n\u003cp\u003eChapter 3) Image prep in Adobe Lightroom\u003c\/p\u003e\n\u003cp\u003eChapter 4) Reality Capture \u0026amp; control point workflow\u003c\/p\u003e\n\u003cp\u003eChapter 5) Mesh reconstruction \u0026amp; cleanup\u003c\/p\u003e\n\u003cp\u003eChapter 6) Generating UV's \u0026amp; textures\u003c\/p\u003e\n\u003cp\u003eChapter 7) Zbrush retopology with Zremesher\u003c\/p\u003e\n\u003cp\u003eChapter 8) Zbrush retopology with Dynamesh\u003c\/p\u003e\n\u003cp\u003eChapter 9) Zbrush Uvmaster using Polygroups\u003c\/p\u003e\n\u003cp\u003eChapter 10) Finalizing UV's with Headus and Maya\u003c\/p\u003e\n\u003cp\u003eChapter 11) Generating displacement maps in Zbrush\u003c\/p\u003e\n\u003cp\u003eChapter 12) Final remodeling and touchups in Maya\u003c\/p\u003e\n\u003cp\u003eChapter 13) Final texture touchups in Mari\u003c\/p\u003e\n\u003cp\u003eChapter 14) Final render in Arnold for Maya\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for use in photogrammetry software Reality Capture.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eFrom there I will show you how to implement what I like to call \"The control point method\" to align your data set into a beautiful point cloud as well as some tips and tricks to help optimize your scenes. From there we will head on over into Zbrush for some retopology techniques using Zremesher and Dynamesh, as well as a system for harnessing the power of polygroups to organize our UV's.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eNext we will jump into Maya for a demonstration on remodeling some problem areas of our mesh. 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If you have any questions about this or any of our other tutorials feel free to send us an email. \u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e"}
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{"id":4626626150500,"title":"Vray for Maya: Advanced Training","handle":"vray-for-maya-advanced-training","description":"\u003cp\u003eVray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as…\u003c\/p\u003e\n\n\u003cp\u003eVray Frame Buffer\n\u003cbr\u003eSettings\n\u003cbr\u003eGlobal Options\n\u003cbr\u003eImage Sampler\n\u003cbr\u003eRender elements\n\u003cbr\u003eRT Engine\n\u003cbr\u003eVray Proxy (creation and export)\n\u003cbr\u003eVray Volume Grid (opendVDB)\n\u003cbr\u003eObject Property Nodes\n\u003cbr\u003eVray Fur\n\u003cbr\u003eVray Displacement\n\u003cbr\u003eLighting (Dome, Area, Point, IES, Sun, Mesh-light)\n\u003cbr\u003eShaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper)\n\u003cbr\u003ePhysical Camera\u003c\/p\u003e\u003cbr\u003e--\u003cbr\u003e\u003cp\u003eVray for Maya: Advanced Production Techniques\u003c\/p\u003e","published_at":"2020-05-08T18:07:36-07:00","created_at":"2020-05-08T12:51:45-07:00","vendor":"MAXDEPTH.tv","type":"","tags":["Maya","on sale","Vray"],"price":1999,"price_min":1999,"price_max":1999,"available":true,"price_varies":false,"compare_at_price":5999,"compare_at_price_min":5999,"compare_at_price_max":5999,"compare_at_price_varies":false,"variants":[{"id":32038478676068,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"1001","requires_shipping":false,"taxable":true,"featured_image":null,"available":true,"name":"Vray for Maya: Advanced Training","public_title":null,"options":["Default Title"],"price":1999,"weight":0,"compare_at_price":5999,"inventory_management":null,"barcode":"","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/www.maxdepth.tv\/cdn\/shop\/products\/LesterAD_001.jpg?v=1588967513"],"featured_image":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/LesterAD_001.jpg?v=1588967513","options":["Title"],"media":[{"alt":null,"id":6629814206564,"position":1,"preview_image":{"aspect_ratio":1.36,"height":250,"width":340,"src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/LesterAD_001.jpg?v=1588967513"},"aspect_ratio":1.36,"height":250,"media_type":"image","src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/LesterAD_001.jpg?v=1588967513","width":340}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003eVray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as…\u003c\/p\u003e\n\n\u003cp\u003eVray Frame Buffer\n\u003cbr\u003eSettings\n\u003cbr\u003eGlobal Options\n\u003cbr\u003eImage Sampler\n\u003cbr\u003eRender elements\n\u003cbr\u003eRT Engine\n\u003cbr\u003eVray Proxy (creation and export)\n\u003cbr\u003eVray Volume Grid (opendVDB)\n\u003cbr\u003eObject Property Nodes\n\u003cbr\u003eVray Fur\n\u003cbr\u003eVray Displacement\n\u003cbr\u003eLighting (Dome, Area, Point, IES, Sun, Mesh-light)\n\u003cbr\u003eShaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper)\n\u003cbr\u003ePhysical Camera\u003c\/p\u003e\u003cbr\u003e--\u003cbr\u003e\u003cp\u003eVray for Maya: Advanced Production Techniques\u003c\/p\u003e"}