Vray 3.1 for Maya: Advanced Production Workflow and Techniques is an in depth training series from VFX Supervisor Timothy Hanson with over 5 hours of advanced training covering major topics such as…
Vray Frame Buffer
Settings
Global Options
Image Sampler
Render elements
RT Engine
Vray Proxy (creation and export)
Vray Volume Grid (opendVDB)
Object Property Nodes
Vray Fur
Vray Displacement
Lighting (Dome, Area, Point, IES, Sun, Mesh-light)
Shaders (Standard MTL, Blend, SSS, Light Material, MTL Wrapper)
Physical Camera
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Vray for Maya: Advanced Production Techniques
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$89.99
Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe Lightroom Chapter 4) Reality Capture & control point workflow Chapter 5) Mesh reconstruction & cleanup Chapter 6) Generating UV's & textures Chapter 7) Zbrush retopology with Zremesher Chapter 8) Zbrush retopology with Dynamesh Chapter 9) Zbrush Uvmaster using Polygroups Chapter 10) Finalizing UV's with Headus and Maya Chapter 11) Generating displacement maps in Zbrush Chapter 12) Final remodeling and touchups in Maya Chapter 13) Final texture touchups in Mari Chapter 14) Final render in Arnold for Maya Hello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for...
Chapter 1) Intro and disclaimer Chapter 2) Inflight drone image capture walk through Chapter 3) Image prep in Adobe...
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{"id":4626626412644,"title":"Drones \u0026 Photogrammetry: Reality Capture Volume One","handle":"drones-photogrammetry-reality-capture-volume-one","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eChapter 1) Intro and disclaimer\u003c\/p\u003e\n\u003cp\u003eChapter 2) Inflight drone image capture walk through\u003c\/p\u003e\n\u003cp\u003eChapter 3) Image prep in Adobe Lightroom\u003c\/p\u003e\n\u003cp\u003eChapter 4) Reality Capture \u0026amp; control point workflow\u003c\/p\u003e\n\u003cp\u003eChapter 5) Mesh reconstruction \u0026amp; cleanup\u003c\/p\u003e\n\u003cp\u003eChapter 6) Generating UV's \u0026amp; textures\u003c\/p\u003e\n\u003cp\u003eChapter 7) Zbrush retopology with Zremesher\u003c\/p\u003e\n\u003cp\u003eChapter 8) Zbrush retopology with Dynamesh\u003c\/p\u003e\n\u003cp\u003eChapter 9) Zbrush Uvmaster using Polygroups\u003c\/p\u003e\n\u003cp\u003eChapter 10) Finalizing UV's with Headus and Maya\u003c\/p\u003e\n\u003cp\u003eChapter 11) Generating displacement maps in Zbrush\u003c\/p\u003e\n\u003cp\u003eChapter 12) Final remodeling and touchups in Maya\u003c\/p\u003e\n\u003cp\u003eChapter 13) Final texture touchups in Mari\u003c\/p\u003e\n\u003cp\u003eChapter 14) Final render in Arnold for Maya\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for use in photogrammetry software Reality Capture.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eFrom there I will show you how to implement what I like to call \"The control point method\" to align your data set into a beautiful point cloud as well as some tips and tricks to help optimize your scenes. From there we will head on over into Zbrush for some retopology techniques using Zremesher and Dynamesh, as well as a system for harnessing the power of polygroups to organize our UV's.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eNext we will jump into Maya for a demonstration on remodeling some problem areas of our mesh. The next step is to work on some final UV tweaking and layout before taking our textures into Mari for some finishing touches.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eClosing things out we'll have a walk through in Maya taking everything we've created and using it to build a photorealistic shader network in Arnold that looks so realistic you'd have never guessed it started with a drone. Head on over to maxdepth.tv to pick up your copy of \"Drones \u0026amp; Photogrammetry\" today. Thanks! \u003c\/p\u003e\n\u003cbr\u003e\u003c!-- wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003eYou can view the trailer at \u003ca href=\"https:\/\/vimeo.com\/379730542\"\u003ehttps:\/\/vimeo.com\/379730542\u003c\/a\u003e\u003c\/p\u003e\n\u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e\n\u003cp\u003e\u003c!-- wp:paragraph --\u003e \u003cbr\u003e\u003c\/p\u003e\nAs always we encourage you to follow us on social media! You can find us on Facebook, Twitter, and Instagram. If you have any questions about this or any of our other tutorials feel free to send us an email. \u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","published_at":"2020-05-08T16:22:02-07:00","created_at":"2020-05-08T12:51:48-07:00","vendor":"MAXDEPTH.tv","type":"","tags":["arnold","Maya","on sale","Photogrammetry","reality capture"],"price":7999,"price_min":7999,"price_max":7999,"available":true,"price_varies":false,"compare_at_price":8999,"compare_at_price_min":8999,"compare_at_price_max":8999,"compare_at_price_varies":false,"variants":[{"id":32038479003748,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"1007","requires_shipping":false,"taxable":false,"featured_image":null,"available":true,"name":"Drones \u0026 Photogrammetry: Reality Capture Volume One","public_title":null,"options":["Default Title"],"price":7999,"weight":0,"compare_at_price":8999,"inventory_management":null,"barcode":"","requires_selling_plan":false,"selling_plan_allocations":[]}],"images":["\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494"],"featured_image":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494","options":["Title"],"media":[{"alt":null,"id":6630716375140,"position":1,"preview_image":{"aspect_ratio":1.333,"height":360,"width":480,"src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/hqdefault.jpg?v=1588976306"},"aspect_ratio":1.334,"external_id":"r5ofwu5Jogc","host":"youtube","media_type":"external_video"},{"alt":null,"id":6629814763620,"position":2,"preview_image":{"aspect_ratio":1.0,"height":720,"width":720,"src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494"},"aspect_ratio":1.0,"height":720,"media_type":"image","src":"\/\/www.maxdepth.tv\/cdn\/shop\/products\/MAXDEPTH_DronePhotogrammetry_InstaMain.jpg?v=1589015494","width":720}],"requires_selling_plan":false,"selling_plan_groups":[],"content":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eChapter 1) Intro and disclaimer\u003c\/p\u003e\n\u003cp\u003eChapter 2) Inflight drone image capture walk through\u003c\/p\u003e\n\u003cp\u003eChapter 3) Image prep in Adobe Lightroom\u003c\/p\u003e\n\u003cp\u003eChapter 4) Reality Capture \u0026amp; control point workflow\u003c\/p\u003e\n\u003cp\u003eChapter 5) Mesh reconstruction \u0026amp; cleanup\u003c\/p\u003e\n\u003cp\u003eChapter 6) Generating UV's \u0026amp; textures\u003c\/p\u003e\n\u003cp\u003eChapter 7) Zbrush retopology with Zremesher\u003c\/p\u003e\n\u003cp\u003eChapter 8) Zbrush retopology with Dynamesh\u003c\/p\u003e\n\u003cp\u003eChapter 9) Zbrush Uvmaster using Polygroups\u003c\/p\u003e\n\u003cp\u003eChapter 10) Finalizing UV's with Headus and Maya\u003c\/p\u003e\n\u003cp\u003eChapter 11) Generating displacement maps in Zbrush\u003c\/p\u003e\n\u003cp\u003eChapter 12) Final remodeling and touchups in Maya\u003c\/p\u003e\n\u003cp\u003eChapter 13) Final texture touchups in Mari\u003c\/p\u003e\n\u003cp\u003eChapter 14) Final render in Arnold for Maya\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eHello, this is Timothy Hanson from Maxdepth.tv, and today we are going to be focusing on using drones as a tool to create some fantastic 3d assets. In this training series, we will focus on using the DJI Mavic 2 pro as well as traditional DSLRs to capture a data set for use in photogrammetry software Reality Capture.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eFrom there I will show you how to implement what I like to call \"The control point method\" to align your data set into a beautiful point cloud as well as some tips and tricks to help optimize your scenes. From there we will head on over into Zbrush for some retopology techniques using Zremesher and Dynamesh, as well as a system for harnessing the power of polygroups to organize our UV's.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eNext we will jump into Maya for a demonstration on remodeling some problem areas of our mesh. The next step is to work on some final UV tweaking and layout before taking our textures into Mari for some finishing touches.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eClosing things out we'll have a walk through in Maya taking everything we've created and using it to build a photorealistic shader network in Arnold that looks so realistic you'd have never guessed it started with a drone. Head on over to maxdepth.tv to pick up your copy of \"Drones \u0026amp; Photogrammetry\" today. Thanks! \u003c\/p\u003e\n\u003cbr\u003e\u003c!-- wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003eYou can view the trailer at \u003ca href=\"https:\/\/vimeo.com\/379730542\"\u003ehttps:\/\/vimeo.com\/379730542\u003c\/a\u003e\u003c\/p\u003e\n\u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e\n\u003cp\u003e\u003c!-- wp:paragraph --\u003e \u003cbr\u003e\u003c\/p\u003e\nAs always we encourage you to follow us on social media! You can find us on Facebook, Twitter, and Instagram. If you have any questions about this or any of our other tutorials feel free to send us an email. \u003cbr\u003e\u003c!-- \/wp:paragraph --\u003e \u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e"}
$29.99
$49.99
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed] Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial “Python Driven Curve Animation” created and narrated by my friend and colleague Delano Athias. If you find yourself animating creatures that fly, slither, and grow along a spline very often, it makes sense to create a system to set up these kinds of actions with minimal effort. In this course, we will learn how to leverage Python to design a tool in Maya that will allow you attach objects to a curve in a more efficient manner with greater control. We'll start the tutorial by prototyping our tool, to manually connect items to a path. From there, we'll build a simplified version of the tool, and end the course by designing an intuitive UI to make the system user-friendly. So if you’re an Intermediate to Advanced Maya user that would...
[embed]https://vimeo.com/382983119[/embed]--[embed]https://vimeo.com/382983119[/embed] Hello everyone this is Timothy Hanson from MAXDEPTH.tv, and I’m happy to introduce you to our latest tutorial...
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$29.95
$49.95
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing multi-tile UV workflows using a combination of Zbrush, Maya, and headus UV layout. From there we will move into Mari, and discuss all of the major pallets starting with the Lighting and object tabs. From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting, We will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari. Then its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs...
We'll begin this series by covering all the steps necessary to generate good UV's for texturing, spending extra time discussing...
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From there we will continue on through the plethora of masking options taking extra care to discuss the paint buffer, and how to make sure we're getting the most out of our texture painting,\u003c\/p\u003e\n\u003cp\u003eWe will cover various methods of blending our textures and using things like ambient occlusion, before diving into the many procedural textures and noises available in Mari.\u003c\/p\u003e\n\u003cp\u003eThen its on the the heart of the matter where we go over different texture painting techniques using a combination of hand painted textures using the built in brush sets, as well as using photographs as textures with the paint images tool, and bring it home with a discussion on how to generate different channels like spec, sub surface masking, and various other masks for later use in Maya.\u003c\/p\u003e\n\u003cp\u003eTo close things out we will learn how to take the maps we created in Mari, and use them to generate a final pass of fine detail in Zbrush before generating our displacement maps.\u003c\/p\u003e\n\u003cbr\u003e--\u003cbr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e"}